import pygame
from pygame.sprite import Sprite

from settings import Settings


class Alien(Sprite):
    """表示单个外星人的类"""

    def __init__(self, ai_setting: Settings, screen):
        """初始化外星人并设置其起始位置"""
        super(Alien, self).__init__()
        self.screen = screen
        self.ai_settings = ai_setting
        # 加载外星人图像，并设置其Rect属性
        self.image = pygame.image.load("images/alien.bmp")
        self.rect = self.image.get_rect()
        # 每个外星人最初都显示在屏幕左上角附近
        self.rect.x = self.rect.width
        self.rect.y = self.rect.height
        # 存储外星人的准确坐标
        self.x = float(self.rect.x)

    def blitme(self):
        """在指定的位置绘制外星人"""
        self.screen.blit(self.image, self.rect)

    def update(self):
        """移动外星人"""
        self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
        self.rect.x = self.x

    def check_edges(self):
        """如果有外星人这撞到边缘就返回True"""
        screen_rect = self.screen.get_rect()
        if self.rect.right == screen_rect.right:
            return True
        elif self.rect.left <= 0:
            return True
        else:
            return False
